![]() If the spawn on the either of the sides it's like 50/50 chance they walk around the corner to go into the giant opening.īut the thing that makes any of my Kill Box efforts feel wasted is the numerous ways the AI renders it meaningless. If the spawn on the other side of the base they just dig through mountains or break down walls. When the raids spawn on the front of the base where the C is they do seem to walk right into the opening and get chewed up by the turrets. And the enemies can walk around them as it's just a row of turrets thrown down for ease going into mid game. The turret wall is far enough back that it can't even hit stone wall but leaves no cover for enemies. This was because for this play through I wanted to try and keep my Pawns out of Harms way by relying more on automated defenses. Which open up into a huge area around my main base that I plan to fill later.īut mainly I build a line of turrets and sandbags a short distances for this C shaped wall opening. And what I mean but that is I made a 3 thick wall in the shape of a C with a clear opening that was about 5-6 blocks wide. On the current map I didn't even really build a kill "Box" but rather more of a Kill "Wall". Do note that only the sapper can do this - if you manage to take out the sapper, the rest default to "stupid raid" mode.Įither of these can and will dig through mountains if they need to in order to get to you, just like how any caravan you attempt to trap can dig their way out when the AI says "I need to get from this point to that point but there's no way to get there". They'll check your base out, try to figure out where the defenses are lowest (by checking where you have turrets and where you don't), and try to get there and bust down whatever wall or door you're hiding behind. But if they can't find any, they'll make their own entrance. They're fine with slogging through water, mud, swamp, mine fields and turrets so long as they don't have to deal with any walls or closed doors along the way. These are your bogstandard raiders that'll just beeline for the inside of your base through the first unobstructed path they find. The vast majority of raids are "stupid" raids. Is there something I'm missing that could force them into the box? Only thing that has changed is more pawns with more fire power and general improvements inside the base. But as my wealth increases and I get harder waves they seem to start ignoring the box despite no changes to it's layout. I leave a clear path for them to follow into my base so I know they have a route in. I've love to see a mass group of enemies rush my kill box like I see in all the videos but it never seems to happen. Either they start blasting through walls, digging through mountains, drop podding into base, or setting up a siege at the edge of the map and bombarding my base. It seems every time I setup a good kill box the enemies do everything they can no ignore it. Which is odd since my walls were only 2 thick at the time and it would have been easier to go over a few blocks and bust through my wall. I have had raiders spawn and then go right up to a mountain and dig through 10 layers of rock to enter by base from the rear. ![]() It's not the Kill box itself but rather getting the enemies to go into it. So I see a TON of videos online recommending Kill Box for the hard difficulties but I can't seem to get them to work.
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